Agartha lift off!
Well, first of all hello to all. I'm usually anonymous when it comes to internet interactions so I still havent decided on a proper handle name but agarthadev should be fine.
This is my game Agartha, I've been working on it for close to 5 months now. My goal with the game is to make something that looks like a diorama, with the nice shallow depth of field that makes it feel like a toy on one's hands. Something autists such as myself could enjoy, simply wasting hours looking at the scenery, rotating the camera around and I think its coming out pretty well.
This is just the beginning though, I'm already working on what comes after the Labyrinth. Content generation is generally a non-issue since pretty much 100% of it is procedurally generated by code, but my limitations are clearly on the hardware part, so a few copies sold will help a lot.
Anyways, thanks for the support.
Agarthadev
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Agartha
Explore the ancient Labyrinth, dodge enemies, find secrets.
Status | In development |
Author | agarthasoft |
Genre | Role Playing |
Tags | 3D, Isometric |
More posts
- Agartha: Resumes developmentMar 25, 2019
Comments
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Unfortunately not something that looks appealing in the game trailer sense, my computer is kinda old and the recording frame rate is just terrible.
I did make a gameplay video about a month ago, but its very amateur. Here's the link if you want to check it out
Woohoo! Even choppy, looks *sooo* much cooler than the static screenshots! \^v^/ Which do look nice too, for sure. By the way, I'm curious, are you maybe using the Voxel Quest engine in your game?
Nope, jut good ol' geometry and LODs. Voxels are just too much for my pc to handle.